Thursday, February 12, 2009

The Last Two Points

I raid as a resto druid first and for most, and Evocati does most of its 25 man raiding on the weekend. This leaves me with the week to play around. During the week I often respec to boomkin and as of last week I spec'd back to feral for the first time since I leveled to 80. I feel like I have lost my touch a little in terms of dpsing as a feral druid but that's besides the point. The point is that after messing around during the week, doing dungeons and Vault and 10 mans, I still look forward to spec'ing back to resto and doing what I do best.

Now every time I have respec'd back to resto I use this common build. As you can see this leaves me with two extra points. I have been debating where to place these last two points. Every week I feel like I have placed them in a different talent.

One week I played around with putting two points into Tranquil Spirit which at Rank 2 reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by 4%. But seeing as I rarely use HT, Nourish, or Tranquility often enough to merit picking up these talents. Currently I am only using HT with Nature's Swiftness and I only use tranquility when I can remember and the raid is taking lots of AoE damage. I have yet to find much of a use for Nourish.

The next week I put the two points into Improved Tranquility which at Rank 2 reduces threat caused by Tranquility by 100%, and reduces the cooldown by 60%. This seemed like a decent use of talent points but I still felt like I was forgetting to use my Tranquility very much. Also the times when I was using Tranquility the tank had solid aggro, there was no need for the reduced threat and the CD being reduced didn't seem to make that much of a difference in healing on most fights.

So again I picked up those two points and moved them. The next time I went with Replenish Rank 2 where your Rejuvenation spell has a 10% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick. But after researching it on forums and blogs, which suggested that it wasn't worth the the points. I also didn't see any benefit in it. I often roll rejuvs on people to top them off thinking replenish might be helpful but it just isn't worth it. And putting three points into Replenish is an even bigger waste of talent points.

This last week I looked at the balance tree and decided to pick up Nature's Grace. I went as far as putting all three points into it. And at Rank 3 all spell criticals have a 100% chance to grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec. But as you may recall I only have two talent points to play around with. Where did I get an extra talent point from you may ask? Well I stole a point from Natural Perfection leaving it with 2/3 points. This drops the your extra 3% spell crit chance to 2% and also the 4% damage reduction is decreased to 3%. In a raid I shouldn't be taking that much damage that this should matter much and the increase in spell crit is minor anyway. This is because I only use two spells that can crit and that's HT and Regrowth. I only use HT with Nature's Swiftness as previously mentioned and with Improved Regrowth Rank 5 my Regrowth crit chance is increased by 50%. So basically its going to crit over half the time with the little crit I have. This is why I prefer taking haste over crit especially with the changes made to haste as it applies to druids. So the combination of Improved Regrowth and Nature's Grace, and also the amount of haste that I have (354 haste rating or reduces casting speed by 10.80%), drops my next regrowth to under a second. I use all this with the Regrowth Glyph that increases the healing of your Regrowth spell by 20% if your Regrowth effect is still active on the target. I have found this to be the best use of my last two well now three points.

No comments:

Post a Comment